
The Tour
Bowl your way down the Tour, alley by alley. Each level is a few frames with a goal to beat, from small racks of three pins up to the full ten.
Rollo, the house ball, coaches your first alley and gives hints when you ask.
Introducing Bowlitaire
Ten cards stand as pins. Your ball card knocks down any touching pins whose sum ends in its number. Strikes, spares, ten frames. Bowl a frame right here.
Pick a ball card
One real deal, bowled by following the Hint key: 131 in ten frames.

Bowl your way down the Tour, alley by alley. Each level is a few frames with a goal to beat, from small racks of three pins up to the full ten.
Rollo, the house ball, coaches your first alley and gives hints when you ask.

One deal for everyone, every day. You get one try at ten frames, with standard balls and no boosters or hints, then see where you stand on the day's board.
Bowl every day to keep your streak going.

Ten frames and ten pins, scored like real bowling. A strike in the tenth earns two bonus balls, a spare earns one, and 300 is the top score.
Every game you finish counts toward your bowler average.

Stars you earn on the Tour fix up a 1962 bowling alley, one piece at a time: the neon sign, the lanes, the trophy wall, the snack bar, the pinsetter, the jukebox and the arcade.
Earn coins as you bowl and spend them in the Pro Shop. Each booster is a ball you load from the rack beside the ball return.
Take back your last hit.
See the next card in a pile.
Add one more ball card this frame.
A ball that matches any touching pins.
Ask Rollo for the best hit.
Boosters work on the Tour and in Full games. Daily Lane stays fair: no boosters there.
Ball 1 takes as many hits as you can find. All ten down is a strike; finish them on ball 2 for a spare. Read how to play